Appearance
Scene survival heuristic
SceneSurvivor is the highest-confidence automated heuristic in Addressables Leak Detector.
Rule
If a live Addressables handle survives a non-additive scene load without an intervening Release, severity escalates to SceneSurvivor (red).
Why it matters
Non-additive scene changes destroy most scene objects but do not automatically release Addressables handles your code still holds. This is a common source of silent memory growth across level transitions.
Additive vs non-additive
| Scene load mode | SceneSurvivor triggered? |
|---|---|
LoadSceneMode.Single | Yes — prior scene unloaded |
LoadSceneMode.Additive | No — demo scene may stay loaded |
The demo Leak + Scene B (Additive) button illustrates a live handle that stays grey/yellow, not red.
Expected demo behavior
- Leak + Scene B (Single) — load asset, transition to Scene B without Release → red after return or on observation during transition.
- Release + Scene B — Release before transition → no live entry.
False positives
Legitimate DontDestroyOnLoad services that hold handles across scenes may trigger SceneSurvivor. Use [AddressablesIntentionallyPersistent] or allowlist if intentional.