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Best practices
Instrumentation
- Prefer clear event firing (
?.Invokeor local copy + null check) in types you care about in the log. - Keep dispatcher layers thin, or accept that centralized dispatch may need custom tooling /
TagPayloadfor arguments. - Put gameplay logic in user assemblies covered by ILPP; avoid hiding all events in a single non-rewritten DLL unless you understand the trade-off.
Subscriptions
- Prefer named methods for
+=/-=in shipped gameplay code to avoid Unity / delegate edge cases with lambdas. - Unsubscribe symmetrically to avoid ghost listeners and confusing graphs.
Payload and logging
- Leave Payload and Stack Traces off by default; enable only for focused investigations.
- Treat captured payloads as sensitive (PII, design data); scrub exports before sharing.
Workflow
- Use filters deliberately; clear the search field when something “disappears” from the list.
- Use time travel when you need who was subscribed at moment X, not when you need raw invoke ordering only.