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Generate the demo scene
Goal: Create a ready-made Unity scene that fires sample events so you can verify SUB and INVOKE rows without writing code.
Prerequisites: Event Monitor Editor extension installed (menu item present).
Steps
- In the Unity menu, choose Tools → Event Monitor → Generate Demo Scene.
- Confirm the dialog if prompted. The scene is saved under
Assets/(name may match your package version, for exampleEventMonitor_Demo.unity). - Open Window → Event Monitor and enable Record.
- Enter Play Mode.
- Click UI buttons (labels show event names), or run Run sample sequence / Random event burst if present.
You should see SUB lines when listeners attach and INVOKE lines when buttons trigger events. A small HUD mirrors the last actions for quick visual confirmation.
What the demo includes
Typical contents (exact names may vary by version):
- Canvas with labeled controls (player, game state, enemy samples).
- Promo / demo buses — MonoBehaviours exposing C# events.
- Listeners — extra subscribers so the Subscribers graph is non-trivial.
- ReflectionScanner — fallback subscription discovery alongside ILPP.